Cultof pedagogy is one blog worth checking out for teachers. In their post, 6 tech tools to try for 2022, the tools reveal some of the shifts in how educational leverages off tecnology in the US of A schools sector.
Of note are two themes, tools which enable AR and VR and an emphasis on equity. These two themes, inform how apps/platforms/tools are selected and used in schools, leading to a loop whereby more similar apps/tools are developed.
The ease of availabilty of mobile devices including tablets, allows for AR and VR to be used more extensively in formalised education. The two tools featured, frame and osmo provide a glimpse in to how VR and AR can be applied to educational support. Frame allows for meetings to be held in a more '3D' type environment and osmo extends AR to allow for interactive learning of complex concepts. Both are useful in my context and provide ideas for going forward with AR and VR.
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