Showing posts with label handheld2008. Show all posts
Showing posts with label handheld2008. Show all posts

Monday, September 14, 2009

PSP2 - play station portable in education

Obtained a Sony Playstation Portable using academic research funds a couple of weeks ago. I have had a play with it to gauge it’s usability for mobile learning. The PSP does more than play games it is able to play music and videos, archive and display photos and surf the web. Connected blog provides videos on the various used of the PSP.

I had also viewed several projects (video summary here & a brochure summary) at mlearn 2008. Most of the projects involved the use of a modified PSP with attached camera. The PSP was also used to revise classroom learning and the video does show a range of contexts (primary schools, esol students, deaf students, armed forces etc.).

Other resources uncovered in the last week or so include a wiki on using the PSP in education, a long way around but possible use of the PSP to put up your presentations (if you did not have a laptop available). I also reconnected with Lillian Soon’s blog which details work on not only PSPs but also on Nintendo DS & other portable devices.

Although project examples are mainly in primary schools, there is room for using the PSP within a tertiary environment. My on-going surveys of pre-trade students have continued to show low ownership / accessibility rates of desktop computers amongst vocational / trades students. However they all own mobile phones & over 80% own an mp3 player or similar. Around 70% own an old gameboy, Nintendo or PSP & so providing access to online course material via WiFi for a diverse range of portable devices makes sense. The cost of a PSP – around NZ $350 is also cheaper then a netbook or laptop. However, it’s still the mobile phone that stands out as the preferred device for young people.

Tuesday, November 04, 2008

reflections on mlearn 2008 & Hand Held Learning 2008

Spending over a week of immersion in the world of mobile learning provided me with a large amount of information to digest. However, looking back at my notes, I see several patterns emerging that I will carry into the mlearning projects at CPIT.

My basic premise for using students’ own devices (ie mobile phones) & web based platforms is sound. The ongoing work on making computers smaller (ie netbooks like the Asus eee, mobiles more web capable plus increased mobile access to the web means that we are well placed to make use of the building capabilities of cloud computing.

I will need to stay with the overall vision to form eportfolios based solely on mobile phones. There are now many more sites that are mobile accessible, including sites like wirenode, winksite & mob5 which allow mobile phones to be used to set up mobile websites. Capabilities for these for forming eportfolios are still basic but things are moving along to make our vision possible.

Mobile phones will still be the most ubiquitous mobile tool as they now number over 3 billion. The ability of game consoles to take on various operating systems (eg the Nintendo DS) will hopefully be replicated at some stage with mobile phones as well. Although material can be accessed direct via the web, having the ability to distribute content etc on SD cards or similar might be more convenient for some learners. The use of game consoles might be an option to explore with other projects at CPIT

The use of netbooks opens up many possibilities for bringing ICT into the classroom & creating blended learning opportunities in any learning space. In particular, the ability to work on collaborative projects, find information easily, create individual & group resources & to make use of serendipitous learning opportunities. Most web capable mobile phones are also suitable for this teaching method but the cost of web surfing on the mobile phone & the poor reputation mobile phones have in the education sector put mobile phones into the ‘too hard basket’ for this. Will need to lobby for better WIFI coverage at CPIT & to investigate the funding options available to provide class sets of netbooks.

Sharing of resources, content, eportfolios etc. need not be only via the web, bluetooth capabilities on many devices, memory sticks, SD cards etc. are also methods that can be useful for mobile learners to archive & share their work. Need to explore this with regards to the various learner profiles we cater to at CPIT to see which option for transfer of digital material is going to be most useful.

Smartboards seem to be standard in British classrooms. Using smartboards with powerpoint presentations seem to be a real waste of smartboard technology. I will need to have a better play with the ones we have at CPIT to work out the best way to model the interactive capabilities of smartboard technology. In particular, the possibilities for collaborative work in conjunction with mobile devices & blended learning.

There is a great deal of innovation taking place around the world. Passionate teachers are going that extra kilometre to make learning more realistic, authentic, creative & collaborative for their students. Mobile learning enables the classroom to be more easily networked with the ‘real world’ & for students in one geographical location to make contact with students studying similar topics in other places. These are skills we all need to make the world a better place to live in. Teachers who model these skills not only teach their students the importance of these skills but also reap the benefits from their own connectivity.

Flexibility combined with a good underpinning of pedagogy is important when working with any project that is of a cutting edge nature. Persistence combined with the ability to make pragmatic choices are also important attributes!

Thursday, October 16, 2008

Handheld learning 2008 day 3 - school project showcase

Again several sessions going on so I made the choice to attend the Schools showcase to better understand what is going on in the school sector in the UK. Although there is a dependence on using PDAs in many of the projects, the advent of netbooks means that many of the handheld projects now have greater transferability across to other hardware platforms.

The session was started off with Tony Parkin with encouragement to check up the ICT Register to find schools working on various projects.

First up, Stephen Quayle presents a session on using Mediascape to promote PLTS frameworks based on work from the Foulston City Learning Centre. This project includes 80 primary schools & 14 secondary schools. The project provides students with activities to complete during ½ day visits to ‘stately homes’.

Asif Anwar then talks about using the bluetooth feature on mobile phones for resource swapping at Birkdale High School. Students developed resources using & shared these with each other leading to better engagement not only with their phones but to greater engagement and enjoyment with learning.

Philip Griffin presents the mobile classroom & PIC learning project from Radstock Primary School. Nokia N800 tablets, desktops & the Uniservity Learning Platform were used to work on a ‘choose your own adventure story project’. Learning was personalised, learners set up their own assessment criteria & had the opportunity to be creative, self-directed & practice & learn many important skills.

Using the PSP as a learning device at Birmingham East City School is presented by Richard Healey. The PSP was not only used in the classroom but also on field trips and homework activities.

Handheld 2008 day 3 - emerging technologies 2

Stayed with the ‘emerging technologies’ session this morning although there were several other potentially interesting sessions.

Session started with Lt. Alex Smith from HMS Collingwood on using PSP in the armed forces to help ratings learning weapon engineering principles training unit. Makes use of rapid authoring using Lecturnity to allow for quick production of emedia & etests. These are then loaded onto PSPs for sailors to use when they are on deployment overseas & on ships / submarines etc. The Promethean Activ xpression keypads were used as a demonstration of one way to use this product. The keypads are an upgrade of clicker technology & have a phone keypad so that text messages can be posted along with the usual multiple choice type responses.

Michael Kasloff from Wireless Generation on mCLASS: Reading 3DT which provides teachers with a device that guides them through their work with primary students in the US of A. This allows real time diagnostic and decision making to be made by teachers on the progress students are making with regards to learning how to read.

John Trinder from the University of Glasgow on using mobiles in & out of the real world. This is a project to look at linking the virtual (eg Secondlife) with the real world via mobile tools (PDAs). Existing bridges between the two worlds include twitter, email, streaming video & RSS feeds. Interlife is a project to bring students studying ICT together on Secondlife & this project works on providing the ability to use mobiles to link with & interact on Secondlife.

Dr. Alan Beecham from Education Bradford on the 4 years experience of using handhelds in secondary school classrooms. 10 devices used over the course of the projects moving from PDAs eventually to Asus eee netbooks. This tracks a change from constructivism to connectivism, pedagogy to heutology. Instead of spending lots of time on constructing & then reflecting, we should spend less time to construct & reflect more on what has been put together.

Jan Lepeltak & George Plakke from the NHL University in the Netherlands on VEENQUEST which is the use of handhelds in a Frisian nature park. This was adventure game developed for year 8 – 10 students to explore the environment (including taste, touch & the use of pH papers) & the environmental issues related to a national park.

Gareth Frith, University of Leeds on mobile learning & assessment for university work based practice which was completed with 5 universities across 16 health care sectors. Mainly PDA based at the moment where by the tutor creates an assessment, the student reviews material & completes the assessment & results can be linked to students’ eportfolios.

Steve Bunce, Epict (European Pedagogical ICT licence UK) on empowering educators to become competent with ICT in education. Compulsory modules include being able to locate & incorporate online resources, use & create interactive learning materials, concepts of electronic communication & collaboration plus ICT & strategic innovation plus 12 electives to choose from. Steve took us through the learning journey he took while doing the gaming module. Interesting suggestions & hints on how to make use of games in education. Also mention of using R4 cards to put other types of media on to the Nintendo DS.

A busy morning! Use of PDAs seem to have migrated to netbooks, a very viable method of setting up a group of networked computers within a classroom without the limitations of a fixed computer suite environment. The sessions took place using the Promethean Activ Board, which provided some really interesting teacher friendly tools (like ruler, protractor) the use of only ONE pen & ability to for student work to also be easily displayed as compared to the Smartboards we have at present. A couple of things I will need to follow up with out IT people at CPIT.

Wednesday, October 15, 2008

handheld2008 day 2 afternoon - emerging technologies session

A variety of sessions to choose from this afternoon. There are panels on ‘re-imaging teaching in the 21st century’, using game consoles in teaching & learning, virtual worlds & social networks & a MoLeNET showcase.

I decided to attend the ‘emerging technologies & new practices’ sessions which focused on practioners /researchers & developers reporting on their projects.

Mark Robinson facilitated the sessions.

Richard Crook on ‘praise pod’ which is the use of technology to provide appropriate praise to all people in order to motivate them towards greater excellence. A ‘praise pod’ is set up to allow students in schools to record videos when they have completed something good (via a interview) & then the clip can be emailed etc to parent’s phones.

Tony Vincent presents tips for podcasting which are also summarised in an ebook. Examples from Radio WillowWeb (7 year olds make a podcast about set topics) & our city podcast (students share information about their city with others). Planning etc will take 80 – 90% of the production time of a podcast. A source for Sound effects.

Mark Van’t Hooft & Thomas McNeal from Kent State University on students as content creators. The GeoHistorian project uses mobile phones & QR codes to take photos, videos & record audio clips about an historical landmark in their local area. Livecast or qik is used to stream the video straight to these sites. Then mobile website creators can be used to showcase the pictures etc. Winksite is used to create QR codes to direct user cell phones to the mobile website. Will need to try this out.

Lilian Soon an independent elearning developer, on ‘using gadgets to empower students with disablilites’ provided many ideas for the use of handheld devices. She started out with using SMS in 2003. Then using PDAs which have been a great tool to help less able students take photos & record audio of learning activities which can then be used back in the classroom to create their own content. At Hull College, there is the use of head cameras cum asus eee to record student evidence of automotive mechanics. A good example of using mindmaps to link various pieces of evidence to create one collective area. Mobile phones now used to collect evidence, use Bluetooth exchange of files, simple quizzes & flash cards, as a media player, QR codes to link to web sites & moblogging. Using SD cards to store photos etc. on Nintendo Wii to help students with improving motor control or use the puzzle function to make up a jigsaw or use cut & paste to do matching or labelling exercises (from an ppt. slide) plus use the pictochat function on the Nintendo DS. Also able to load flash cards with photos, text, videos or music.

Jocelyn Ford Morie from University of Southern California Institute of Creative Technologies which is sponsored by the US Army to use current technology in creating better learning for soldiers. The example used was to enhance critical thinking skills using case studies on a web based training system called AXL Net (army excellence in leadership). This was delivered on ipod classics & nano although PDAs, game consoles & the iPhone were also evaluated.

Paul Quinn, Harefield Sports academy on using PSPs to help Watford football scholars, elite gymnasts & other athletes. PSPs have been used to upload powerpoints to allow students to revise work, revise work using quizzes which will run on the PSP and review their own sports performance using the video playback function.

Sally Drummond from William Angliss College in Melbourne on ‘engaging youth in mobile learning’ with the ‘turning point project’ which was presented at last year’s mlearn in Melbourne. Students used mobile phones to create videos that would be presented on the iHubs sited around Melbourne. Students used Bluetooth to interchange information between mobiles & between mobiles & PCs. The Bluezone technology has many possibilities to push content out to Bluetooth capable mobile devices.

John Traxler on an overview of mlearn 2008. One theme that came about was the sense of community that is now forming around the mobile learning research committee. Highlights for him included Diana Laurillard’s & Yrjo Engestrom’s presentations that inform mobile learning theory, Vanessa Pittard & Jill Attewell on whether the evidence for mobile learning taking place has actually taken place. There was a growing number of technologies & systems & more case studies which also raised more challenges. Mike Short & Marc Prensky provided the bigger pictures of where technology might take us.

A very rewarding afternoon. I picked up lots of interesting ideas to try out when I get back to Chch. especially another look at potential mobile blogging / mobile website creation sites as the last time I checked them out (over a year ago) many would not work with NZ telecom providers. Also to check out if possible to revive work completed 3 years ago on evaluating game consoles for use in teaching & learning at CPIT.

handheld 2008 day 2 morning sessions

Day 2 of handheld learning 2008 starts off cool & cloudy. Last night, I attended the Handheld 2008 innovations award. A very interesting evening as it was great to see so many enthusiastic people working on bettering learning for their students. Many of the practitioner awards for primary & secondary schools went to ‘small’ schools which signals to me that the use of game consoles, pdas & mobile phones still attracts novelty value & is being used mainly by early adopters.

The days starts with short presentations from the various sponsors and then continued with Graham Brown Martin (conference chair) providing a short overview of how Handheld learning has developed including continuing the tradition of showing how ‘handheld learning girl’, Andrew’s 3 year old daughter is interacting with technology (a Nintendo DS). He also provided statistics from the BBC to encourage the concept of learning through play, 99% & 97% of girls between 9 to 16 play video games. Handheld 2009 to be held in London at the beginning of October.

Opening address from Andrew Pinder, the chair of Becta firstly covers the objectives of Becta. One major focus is to encourage the effective use of technology, in the hands of good teachers to improve learning outcomes for all learners. Various government policies to assist access to both hardware & connectivity for the most deprived learners was presented with a call to all suppliers, providers & educationalist to assist the initiative.

This was followed by a presentation from Steven Berlin Johnson. Steven covers some of the concepts presented in his book ‘Everything bad is good for you’ along with an update of what has happened since the book was published & the reactions that this book has brought up. Steven provided a great story about how the book came about (through his interactions with his nephews when they started to play Sim City together). He provided an engaging (mainly aural) presentation on the ‘sleeper curve’ which is how popular culture in the form of handheld games(Civilisation, Zelda), TV shows (Lost as compared to Gilligan’s Island) interactive web (what fans have build up around Buffy the Vampire Slayer including organising f2f meetups for fans), complex information (world of warcraft screen, Spore), social networks (blogs, wikis etc.) leads to cognitive learning that is actually difficult to actually teach (& often never assessed!).

After morning tea, dana boyd took the stage. She began her presentation about the role of educators in helping young people learn how to think. Introduction of technology does not equate to learning. Therefore educators need to understand what technology is currently available, what it is, how to best make use of it etc. She continues with an analysis of social networking sites, how they are constructed, how young people use them, what young people do on them, the customs inherent in posting, inviting friends, how some practices evolved etc. Four properties that young people bring to social networking included persistence, replicability, scalability & searchability. The dynamics in working with social networking sites include the need to deal with an invisible audience, a collapsed context (ie not distinguished by time, space, social mores), a convergence between public & private. Mobile technology brings with it the concepts of de-locability, knowledge dispersal (ability to read and add to various perceptions of ‘facts’), learning skills via learning the technology & ease of access to information. A thought provoking presentation which confirmed some of my thoughts about social networking & informed me more about how & why young people make use of technology.

Laurie O’Donnell, director of learning & technology for learning & teaching in Scotland ended the morning’s session with a presentation on ‘putting philosophy into practice.’ Compared 2 philosophies on teaching & learning with philosophy A as being the present situation whereby education can be fixed, technology drives change, teachers can be fixed, learners are the future workforce, innovation is good, success should be measured & the curriculum is not consultative. Philosophy B posits that education is a long term investment in the future, technology enables, supports & accelerates change, teachers are supported professionals, students are more than just the future workforce, curriculum is developed with guidance & support from teachers, innovation must also be scalable & sustainable & success is measured via wider term benefits.

Tuesday, October 14, 2008

handheld2008 pecha kucha sessions

This was to allow for quick 6 minute 40 second presentations where presenters had present 20 slides with each slide timed to show for 20 seconds..

First up, JaquelineBatchelor from Cornwall Hill College in South Africa on teaching grade 11 human anatomy using mobile technology. Need arises from the context currently occurring in South Africa.

Then Geoff Stead from Tribal on a ‘where are the mobile learners? ‘Covering the three levels of learners & how mobile maybe able to meet especially the first two levels.

Next, Adele Botha from Meraka Institute on using mobile phones to help students revise & learn maths concepts. Text messaging costs high but bandwidth is low! Mxit which is a South African company that allows instant messaging to take place. So math homework available since Jan. 2007 from 2 – 8pm Sundays to Thursday to revise grade 12 maths.

David Metcalf provides a quick background of the projects at the University on Central Florida plus a plug for the next mlearn conference at Orlando at the end of October 2009.

Ian from Highvale Secondary at Glen Waverley in Melbourne presents the pocket PC project at the school.

James Clay from Gloucester College on myths & legends about mlearning. There is a need to put an emphasis on relationships between students & teachers as content is pervasive. Also need to allow users to use their own devices, the college needs to be the one to offer ‘content’ that will be compatible with student devices.

Tony Vincent from Nebraska on Twitter & microblogging & potential uses in education. Sharing sites, hints, keeping in touch with what others are doing, archive information for own use etc. Advantage is ease of access from a range of devices to send & receive. Education twitter equivalent at edmodo.

Merryl Ford from Meraka on MobilEd & bridging the digital divide. Uses the capabilities of mobile phone & matching these to ways in which mobile phones may be used to provide for better learning opportunities in a country where there is over 90% ownership of mobile phones amongst young people.

Tony Vincent again on ipod touch & iphones. Some good hints on how to get the most out of your iphone including how to set up web pages on webapps. Also lots of software including games that can be potentially useful for education via iphone downloads (not all are free).

Ron Edwards on Second life, providing examples of uses in simulations, virtual world meetings, data visualisation, mixing virtual & physical communities, virtual world classrooms, augmented reality (mobile), first person virtual reality, etc.

Then a quick one from me on the CPIT mobile learning / mobile portfolio project which generated some interest & questions.

James Clay back with podcasting & vodcasting which has been part of the Mole Net project. With some good hints on what to use (Windows sound recorder, Garageband, Audacity, Quicktime – for video as well). Imovies, moviemaker, Microsoft photostory for vodcasts. Gabcast to use your mobile phone to capture voice. Use RSS to subscribe.

Gavin Cooney from Learnosity on using voice to complete oral assessments. Currently trialling in Ireland to assess oral Irish as Irish is now a compulsory subject at all levels of schooling in Ireland. Also includes use of SMS daily to revise plus the opportunity to converse with a chat robot.

Mark Kramer from the University of Salzburg on Mobilmundi: emploring the impact of current & emerging mobile technologies on higher ed. There is a need to ensure that mobile technologies enhance communication & interaction between individuals & communities.

Heliotrope on Prelude (a game of discovery) that can be useful in teaching soft skills. Starts first with an analysis of ones own strengths & weaknesses, moves out to the class, community etc. so that a holistic viewpoint can be developed.

David Williams on Helping Learning is a website that enables students to make contact with a teacher who may be able to help them with work via Skype. Free to use by both students and teachers.

Last one on was Steward Smith from University of Manchester on 'engaging tutors'. If tutors do not use the technology than students will not reap the affordances provided by any form of technology assisted learning.

A good recap of some of the papers from mlearn2008 but also a good spread of ones I missed plus a few new ones to think about. The Pecha Kucha concept is good for the start of a conference as it brings up a wide range of topics very quickly & allows participants to recognise presenters so that future networking during the conference is facilitated.