Showing posts with label coach's eye. Show all posts
Showing posts with label coach's eye. Show all posts

Monday, August 24, 2015

coaches' eye - use in improving vocational education

We have been using coaches eye successfully (the Ipad App) for several years with hospitality students. Mainly for the improvement of skills and dispositional learning as students learn how to check in and check out guests.

This semester, we are trying coaches' eye app on surface pro tablets, with nursing students and office systems students. Nursing students to learn how to communicate with patients and other health staff using 'health' discipline protocols and office systems students learning how to chair meetings.

We have found coaches' eye to be better for skills learning rather than to improve communication skills requiring ongoing conversation.

Coaches' eye works best when there is not too much talking, and feedback is mainly on 'action'. In hospitality, the check-in / check-out process includes 'in-built' pauses in the conversational flow between receptionist and guests, allowing for aural feedback to be provided between students' activity. However, when there is a constant stream of conversation, it is much more difficult to provide oral feedback, as the oral feedback voices over the conversation between student and role play conversationalist. The pause button can be used to stop the video and offer feedback. However, there is a break in continuity in the learners' conversation and this lowers impact. Additionally, the role plays in nursing and office systems are quite long. Again, it becomes difficult to sustain attention when there are too many pauses in the feedback on a role play.

We are now working on focusing on key aspects of the role play. i e. what is the skill being practiced for each role play. Tutors then hone in on the key aspects and offer feedback only on key aspects. Meanwhile, I return to evaluating other possible video annotation tools, starting by a refreshment of work from several years back from two blogs in 2009, one on video analysis vs video annotation, the other on video analysis for multimodal discourse analysis.


Tuesday, June 02, 2015

Alternatives to Coaches Eye - video analysis app

We have been using Coaches’ Eye for a range of ‘skills improvement using videos’ projects. However, coaches’ eye apps struggles to run on the surface RT. Video annotation and playback is 'jerky' due to the surface RT's low spec processor.

Appcrawler offers a range of alternatives to coaches' eye. A comparative analysis of 3 apps - ubersense (ios and android), coaches' eye and dartfish - reveals coaches' eye as the only app available on Windows devices. There are more alternatives with regards to PC apps.Some of the examples looked at in previous post could be used, but apps rather than full blown PC software would be less memory hungry. MotionPro is a newer example, but at $100 plus, a bit expensive and we will also need Surface Pros to run the app.

So will still need to keep an eye for a suitable alternative. 

Monday, May 27, 2013

Apps for learning at CPIT


Sam Hegarty our ‘star’ learning technology advisor and the library liaison team represented by Brian McElwaine and Meg Upjohn have been running a series of workshops at CPIT. One of the lunch time workshops centres around the use of apps for technology enhanced learning and the library’s session focused on using apps to find resources. All the sessions have been well attended.

Apps we introduce are mostly IOS but we have also started a list of apps that will run across all the various tablet platforms – IOS, Android and Windows 8. With BYOD, it is important we make things easy for tutors to use apps for learnable moments.

The main objective is to ensure that learning outcomes come up first and foremost in planning lesson sessions. With the maturity of iOS and tablet infiltration into classrooms across the education sector, a slew of blogs and sites recommend a large list of apps.Some with focuses on specific areas in educations like project-based learning, a list compiled through crowd sourcing, and higher education. There is also a good site that sorts apps into various categories like grade levels and learning purpose. 

As a way to filter through all the information a taxonomywheel (with iOS apps as examples) provides food for thought and a foundation for discussion during the session.


The apps presented include - in addition to ones noted previously include:

- Haiku deck – an alternative to keynote

- Coach’s eye (just over NZ$8.00) – annotation of videos

- Explain everything – similar to educreations but with a more mature user community spanning the school and higher education sectors.

Ones I have been playing with in the last few months include:
- Inspiration lite – mind mapping.

- Comic life (just over NZ$8.00)- used in our original mlearning / mportfolio projects using phones. This niffy app turns photos into cartoon strips. Insertion of speech bubbles etc. is intuitive and fun.

The library is moving into the use of QR codes. So introduced scan life for reading QR codes. The codes can be generated using Kaywa. Codes provide direct access to ebooks, emails to ask for more information or make suggestions and ease of access to websites with long urls.

The two readers recommended are Bluefire which is compatible with the ebook collections at CPIT library and overdrive for access to theChristchuch library’s extensive ebook collection. Both require membership accounts at each of the libraries to be able to access the e resources.