The two speakers were Dr. Helen Barrett & Dr. Evangeline Harris Stefanakis. We also had chance to have a play with the New Zealand ePortfolio project, Mahara.
Evangeline’s presentation covered a good foundation of how portfolios could be constructed to allow the multiple intelligences in people to flourish. Her book on multiple intelligences and portfolios is one of the best resources on eportfolios. She provided a good number of guidelines of how to set up portfolios, underpinned by good rubrics to ensure that the learning outcomes were met and the portfolio creator’s voice came through. She pointed us to a good resource set up by LaGuardia Community College that provides staff and students with information about eportfolios and examples of eportfolios compiled by students.
Helen’s presentation in Melbourne covered why ePortfolios are the way to go due to chances in which society has been impacted on by globalisation and increasing competition from developing countries. I see that I have been thinking along similar lines but Helen puts a slightly different, more generic slant on the impact of a ‘flattening world’, the development of Web 2.0 and the need for education to keep up with these changes. Her presentation at this seminar focused on the nuts and bolts of eportfolios. A good update for me.
I was heartened with the number of CPIT staff who attended the seminar. Almost half of the audience of just over 30 people, were from CPIT with the rest from the University of Canterbury & Lincoln University. Also, most of the CPIT staff developers and staff educators were at the seminar, another good sign that the use of technology is becoming less threatening and more of a mainstream item. The two years of presenting workshops and seminars in CPIT on mlearning, use of Web 2.0 and eportfolios is starting to pay some dividends. The more people in the institution we can get on board, the faster the uptake will be. CPIT will then become an institution that is open to ideas that students pick up from their leisure activities (using social software & games) and using these to enhance learning for both students and staff.